MeshEntityIterator.h¶
Note
The documentation on this page was automatically extracted from the DOLFIN C++ code and may need to be edited or expanded.
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class
MeshEntityIterator¶ MeshEntityIterator provides a common iterator for mesh entities over meshes, boundaries and incidence relations. The basic use is illustrated below.
The following example shows how to iterate over all mesh entities of a mesh of topological dimension dim:@code{.cpp}
for (MeshEntityIterator e(mesh, dim); !e.end(); ++e) {
e->foo();}
@endcode
The following example shows how to iterate over mesh entities of topological dimension dim connected (incident) to some mesh entity f:@code{.cpp}
for (MeshEntityIterator e(f, dim); !e.end(); ++e) {
e->foo();}
@endcode
In addition to the general iterator, a set of specific named iterators are provided for entities of type
Vertex,Edge,Face,FacetandCell. These iterators are defined along with their respective classes.-
MeshEntityIterator()¶ Default constructor
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MeshEntityIterator(const Mesh &mesh, std::size_t dim)¶ Create iterator for mesh entities over given topological dimension
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MeshEntityIterator(const Mesh &mesh, std::size_t dim, std::string opt)¶ Iterator over MeshEntity of dimension dim on mesh, with string option to iterate over “regular”, “ghost” or “all” entities
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MeshEntityIterator(const MeshEntity &entity, std::size_t dim)¶ Create iterator for entities of given dimension connected to given entity
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MeshEntityIterator(const MeshEntityIterator &it)¶ Copy constructor
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MeshEntityIterator &
operator++()¶ Step to next mesh entity (prefix increment)
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MeshEntityIterator &
operator--()¶ Step to the previous mesh entity (prefix decrease)
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std::size_t
pos() const¶ Return current position
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bool
operator==(const MeshEntityIterator &it) const¶ Comparison operator
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bool
operator!=(const MeshEntityIterator &it) const¶ Comparison operator
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MeshEntity &
operator*()¶ Dereference operator
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MeshEntity *
operator->()¶ Member access operator
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bool
end() const¶ Check if iterator has reached the end
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MeshEntityIterator
end_iterator()¶ Provide a safeguard iterator pointing beyond the end of an iteration process, either iterating over the mesh /or incident entities. Added to be bit more like STL iterators, since many algorithms rely on a kind of beyond iterator.
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