.. Documentation for the header file dolfin/io/X3DOM.h .. _programmers_reference_cpp_io_x3dom: X3DOM.h ======= .. note:: The documentation on this page was automatically extracted from the DOLFIN C++ code and may need to be edited or expanded. .. cpp:class:: X3DOMParameters Class data to store X3DOM view parameters. .. cpp:function:: enum class Representation X3DOM representation type .. cpp:function:: X3DOMParameters() Constructor (with default parameter settings) .. cpp:function:: void set_representation(Representation representation) Set representation of object (wireframe, surface or surface_with_edges) .. cpp:function:: Representation get_representation() const Get the current representation of the object (wireframe, surface or surface_with_edges) .. cpp:function:: std::array<double, 2> get_viewport_size() const Get the size of the viewport .. cpp:function:: void set_diffuse_color(std::array<double, 3> rgb) Set the RGB color of the object .. cpp:function:: std::array<double, 3> get_diffuse_color() const Get the RGB diffuse color of the object .. cpp:function:: void set_emissive_color(std::array<double, 3> rgb) Set the RGB emissive color .. cpp:function:: std::array<double, 3> get_emissive_color() const Get the RGB emissive color .. cpp:function:: void set_specular_color(std::array<double, 3> rgb) Set the RGB specular color .. cpp:function:: std::array<double, 3> get_specular_color() const Get the RGB specular color .. cpp:function:: void set_background_color(std::array<double, 3> rgb) Set background RGB color .. cpp:function:: std::array<double, 3> get_background_color() const Get background RGB color .. cpp:function:: void set_ambient_intensity(double intensity) Set the ambient lighting intensity .. cpp:function:: double get_ambient_intensity() const Get the ambient lighting intensity .. cpp:function:: void set_shininess(double shininess) Set the surface shininess of the object .. cpp:function:: double get_shininess() const Set the surface shininess of the object .. cpp:function:: void set_transparency(double transparency) Set the transparency (0-1) .. cpp:function:: double get_transparency() const Get the transparency (0-1) .. cpp:function:: void set_color_map(const std::vector<double>& color_data) Set the color map by supplying a vector of 768 values (256*RGB) (using std::vector for Python compatibility via SWIG) .. cpp:function:: std::vector<double> get_color_map() const Get the color map as a vector of 768 values (256*RGB) (using std::vector for Python compatibility via SWIG) .. cpp:function:: boost::multi_array<float, 2> get_color_map_array() const Get the color map as a boost::multi_array (256x3) .. cpp:function:: void set_x3d_stats(bool show) Turn X3D 'statistics' window on/off .. cpp:function:: bool get_x3d_stats() const Get the state of the 'statistics' window .. cpp:function:: void set_menu_display(bool show) Toggle menu option .. cpp:function:: bool get_menu_display() const Get the menu display state .. cpp:class:: X3DOM .. cpp:function:: static std::string str(const Mesh& mesh, X3DOMParameters parameters=X3DOMParameters()) Return X3D string for a Mesh .. cpp:function:: static std::string str(const Function& u, X3DOMParameters parameters=X3DOMParameters()) Return X3D string for a Function .. cpp:function:: static std::string html(const Mesh& mesh, X3DOMParameters parameters=X3DOMParameters()) Return HTML5 string with embedded X3D for a Mesh .. cpp:function:: static std::string html(const Function& u, X3DOMParameters parameters=X3DOMParameters()) Return HTML5 string with embedded X3D for a Function .. cpp:function:: static void build_x3dom_tree(pugi::xml_document& xml_doc, const Mesh& mesh, const X3DOMParameters& parameters=X3DOMParameters()) Build X3DOM pugixml tree for a Mesh .. cpp:function:: static void build_x3dom_tree(pugi::xml_document& xml_doc, const Function& u, const X3DOMParameters& parameters=X3DOMParameters()) Build X3DOM pugixml tree for a Function