BoundingBoxTree.h¶
Note
The documentation on this page was automatically extracted from the DOLFIN C++ code and may need to be edited or expanded.
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class
BoundingBoxTree
¶ This class implements a (distributed) axis aligned bounding box tree (AABB tree). Bounding box trees can be created from meshes and [other data structures, to be filled in].
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BoundingBoxTree
()¶ Create empty bounding box tree
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void
build
(const Mesh &mesh)¶ Build bounding box tree for cells of mesh.
- Arguments
- mesh (
Mesh
) - The mesh for which to compute the bounding box tree.
- mesh (
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void
build
(const Mesh &mesh, std::size_t tdim)¶ Build bounding box tree for mesh entities of given dimension.
- Arguments
- mesh (
Mesh
) - The mesh for which to compute the bounding box tree.
- dimension (std::size_t)
- The entity dimension (topological dimension) for which to compute the bounding box tree.
- mesh (
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void
build
(const std::vector<Point> &points, std::size_t gdim)¶ Build bounding box tree for point cloud.
- Arguments
- points (std::vector<
Point
>) - The list of points.
- gdim (std::size_t)
- The geometric dimension.
- points (std::vector<
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std::vector<unsigned int>
compute_collisions
(const Point &point) const¶ Compute all collisions between bounding boxes and
Point
.- Returns
- std::vector<unsigned int>
- A list of local indices for entities contained in (leaf) bounding boxes that collide with (intersect) the given point.
- Arguments
- point (
Point
) - The point.
- point (
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std::pair<std::vector<unsigned int>, std::vector<unsigned int>>
compute_collisions
(const BoundingBoxTree &tree) const¶ Compute all collisions between bounding boxes and
BoundingBoxTree
.- Returns std::pair<std::vector<unsigned int>, std::vector<unsigned int> >
- Two lists of local indices for entities contained in (leaf) bounding boxes that collide with (intersect) the given bounding box tree. The first list contains entity indices for the first tree (this tree) and the second contains entity indices for the second tree (the input argument).
- Arguments
- tree (
BoundingBoxTree
) - The bounding box tree.
- tree (
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std::vector<unsigned int>
compute_entity_collisions
(const Point &point) const¶ Compute all collisions between entities and
Point
.- Returns
- std::vector<unsigned int>
- A list of local indices for entities that collide with (intersect) the given point.
- Arguments
- point (
Point
) - The point.
- point (
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std::pair<std::vector<unsigned int>, std::vector<unsigned int>>
compute_entity_collisions
(const BoundingBoxTree &tree) const¶ Compute all collisions between entities and
BoundingBoxTree
.- Returns
- std::pair<std::vector<unsigned int>, std::vector<unsigned int> >
- A list of local indices for entities that collide with (intersect) the given bounding box tree. The first list contains entity indices for the first tree (this tree) and the second contains entity indices for the second tree (the input argument).
- Arguments
- tree (
BoundingBoxTree
) - The bounding box tree.
- tree (
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unsigned int
compute_first_collision
(const Point &point) const¶ Compute first collision between bounding boxes and
Point
.- Returns
- unsigned int
- The local index for the first found entity contained in a (leaf) bounding box that collides with (intersects) the given point. If not found, std::numeric_limits<unsigned int>::max() is returned.
- Arguments
- point (
Point
) - The point.
- point (
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unsigned int
compute_first_entity_collision
(const Point &point) const¶ Compute first collision between entities and
Point
.- Returns
- unsigned int
- The local index for the first found entity that collides with (intersects) the given point. If not found, std::numeric_limits<unsigned int>::max() is returned.
- Arguments
- point (
Point
) - The point.
- point (
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std::pair<unsigned int, double>
compute_closest_entity
(const Point &point) const¶ Compute closest entity to
Point
.- Returns
- unsigned int
- The local index for the entity that is closest to the point. If more than one entity is at the same distance (or point contained in entity), then the first entity is returned.
- double
- The distance to the closest entity.
- Arguments
- point (
Point
) - The point.
- point (
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std::pair<unsigned int, double>
compute_closest_point
(const Point &point) const¶ Compute closest point to
Point
. This function assumes that the tree has been built for a point cloud.Developer note: This function should not be confused with computing the closest point in all entities of a mesh. That function could be added with relative ease since we actually compute the closest points to get the distance in the above function (compute_closest_entity) inside the specialized implementations in TetrahedronCell.cpp etc.
- Returns
- unsigned int
- The local index for the point that is closest to the point. If more than one point is at the same distance (or point contained in entity), then the first point is returned.
- double
- The distance to the closest point.
- Arguments
- point (
Point
) - The point.
- point (
-